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  4. Screen-space ambient occlusion using A-buffer techniques
 
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2013
Conference Paper
Title

Screen-space ambient occlusion using A-buffer techniques

Abstract
Computing ambient occlusion in screen-space (SSAO) is a common technique in real-time rendering applications which use rasterization to process 3D triangle data. However, one of the most critical problems emerging in screen-space is the lack of information regarding occluded geometry which does not pass the depth test and is therefore not resident in the G-buffer. These occluded fragments may have an impact on the proximity-based shadowing outcome of the ambient occlusion pass. This not only decreases image quality but also prevents the application of SSAO on multiple layers of transparent surfaces where the shadow contribution depends on opacity. We propose a novel approach to the SSAO concept by taking advantage of per-pixel fragment lists to store multiple geometric layers of the scene in the G-buffer, thus allowing order independent transparency (OIT) in combination with high quality, opacity-based ambient occlusion (OITAO). This A-buffer concept is also used to enhance overall ambient occlusion quality by providing stable results for low-frequency details in dynamic scenes. Furthermore, a flexible compression-based optimization strategy is introduced to improve performance while maintaining high quality results.
Author(s)
Bauer, Fabian
TU Darmstadt
Knuth, Martin  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Kuijper, Arjan  orcid-logo
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Bender, Jan
TU Darmstadt
Mainwork
13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013. Proceedings  
Conference
International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics) 2013  
Open Access
File(s)
Download (3.98 MB)
Rights
Use according to copyright law
DOI
10.1109/CADGraphics.2013.26
10.24406/publica-r-382843
Additional link
Full text
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • rasterizations

  • Realtime Rendering

  • ambient occlusion

  • transparency computation

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