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1998
Conference Paper
Title

Cloud Simulation in Virtual Environments

Abstract
In this paper we present a new method of simulation and visualization of smoke and steam clouds in virtual environments. We use a particle system approach but reduce the particle numbers to decrease the computation and rendering times. Special care, however, is taken for the presentation quality of the clouds. From every viewing point (even within the clouds), the VE user will not have the impression that the clouds are hollow polyhedrons, but rather fuzzy objects.
Author(s)
Unbescheiden, M.
Trembilski, A.
Mainwork
IEEE Virtual Reality Annual International Symposium 1998. Proceedings  
Conference
Virtual Reality International Symposium 1998  
DOI
10.1109/VRAIS.1998.658451
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Clouds modeling

  • local cloud simulation

  • local cloud visualisation

  • particle systems

  • Physically-based Modeling

  • virtual environment

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