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  4. Beneficial dependencies: Design principles for narrative games
 
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2005
Conference Paper
Title

Beneficial dependencies: Design principles for narrative games

Abstract
This paper presents the leitmotifs of current research on psychologically colored interactive narration. Virtual Characters, their stories and adventures are in focus, and not the story of the user. The concept of a Capricious Non-Player Character (C-NPC) is introduced as a new kind of agent appropriate for such stories. A C-NPC expects consideration and support, even towards its technological limitations. A narrative educational game is presented that functions as a testbed for the creation of C-NPCs. An overview of the technology employed for dialogue management is provided.
Author(s)
Iurgel, I.
ZGDV Z5
Mainwork
Virtual storytelling: Using virtual reality technologies for storytelling  
Conference
International Conference on Virtual Storytelling (ICVS) 2005  
DOI
10.1007/11590361_24
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • edutainment

  • game based learning

  • virtual character

  • artificial intelligence

  • AI

  • interaction design

  • interactive drama

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