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  4. Animatable Virtual Humans: Learning Pose-Dependent Human Representations in UV Space for Interactive Performance Synthesis
 
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2024
Journal Article
Title

Animatable Virtual Humans: Learning Pose-Dependent Human Representations in UV Space for Interactive Performance Synthesis

Abstract
We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from state-of-the-art multiview-video reconstruction. Learning pose-dependent appearance and geometry from mesh sequences poses significant challenges, as it requires the network to learn the intricate shape and articulated motion of a human body. However, statistical body models like SMPL provide valuable a-priori knowledge which we leverage in order to constrain the dimension of the search space, enabling more efficient and targeted learning and to define pose-dependency. Instead of directly learning absolute pose-dependent geometry, we learn the difference between the observed geometry and the fitted SMPL model. This allows us to encode both pose-dependent appearance and geometry in the consistent UV space of the SMPL model. This approach not only ensures a high level of realism but also facilitates streamlined processing and rendering of virtual humans in real-time scenarios.
Author(s)
Morgenstern, Wieland
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Bagdasarian, Milena Teresa
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Hilsmann, Anna  
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Eisert, Peter  
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Journal
IEEE transactions on visualization and computer graphics  
Open Access
DOI
10.1109/TVCG.2024.3372117
Additional link
Full text
Language
English
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Keyword(s)
  • Generative Neural Networks

  • Real-time Animation

  • Virtual Humans

  • Volumetric Video

  • XR Applications

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