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  4. Design, coding and processing of metadata for object-based interactive audio
 
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2015
Conference Paper
Title

Design, coding and processing of metadata for object-based interactive audio

Abstract
For object-based audio, an appropriate definition of metadata is needed to ensure flexible playback in any reproduction scenario and to allow for interactivity. Important use-cases for object-based audio and audio interactivity are described and requirements for metadata are derived. A metadata scheme is defined that allows for enhanced audio rendering techniques such as content-dependent processing, automatic scene scaling and enhanced level control. Also, a metadata preprocessing logic is proposed that prepares rendering and playout and allows for user interaction with the audio content of an object-based scene. In addition, the paper points out how the metadata can be transported efficiently in a bitstream. The proposed metadata scheme has been adopted and integrated into the currently finalized MPEG-H 3D Audio standard.
Author(s)
Füg, S.
Hölzer, A.
Borß, C.
Ertel, C.
Kratschmer, M.
Plogsties, J.
Mainwork
137th Audio Engineering Society Convention 2014. Vol.1  
Conference
Audio Engineering Society (AES Convention) 2014  
Language
English
Fraunhofer-Institut für Integrierte Schaltungen IIS  
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