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  4. Adaptive Illumination Sampling for Direct Volume Rendering
 
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2020
Conference Paper
Title

Adaptive Illumination Sampling for Direct Volume Rendering

Abstract
Direct volume rendering is used to visualize data from sources such as tomographic imaging devices. The perception of certain structures depends very much on visual cues such as lighting and shadowing. According illumination techniques have been proposed for both surface rendering and volume rendering. However, in the case of direct volume rendering, some form of precomputation is typically required for real-time rendering. This however limits the application of the visualization. In this work we present adaptive volumetric illumination sampling, a ray-casting-based direct volume rendering method that strongly reduces the amount of necessary illumination computations without introducing any noise. By combining it with voxel cone tracing, realistic lighting including ambient occlusion and image-based lighting is facilitated in real-time. The method only requires minimal precomputation and allows for interactive transfer function updates and clipping of the visualized data.
Author(s)
Kraft, V.
Link, F.
Schenk, A.
Schumann, C.
Mainwork
Advances in Computer Graphics. 37th Computer Graphics International Conference, CGI 2020. Proceedings  
Conference
Computer Graphics International Conference (CGI) 2020  
DOI
10.1007/978-3-030-61864-3_10
Language
English
Fraunhofer-Institut für Digitale Medizin MEVIS  
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