Combining ergonomic and field-of-view analysis using virtual humans
Today, virtual humans are used in the automotive industry especially for ergonomic analysis of a virtual car interior. However, interior design and ergomonics is only one aspect in the development process of a new car. Styling, active and passive security as well as aerodynamics also bias decisions in the development process of a new car. The visibility of the surroundings from inside a car is a major security topic. This paper shows - based on a joint project with BMW - how virtual humans can be used for combined reachability and visibility analysis and how these two topics interrelate.