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  4. Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method
 
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2019
Conference Paper
Title

Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method

Abstract
In this work we present a collaborative virtual reality application for distributed engineering tasks, including a simple avatar calibration method. Use cases for the application include CAD review, ergonomics analyses or virtual training. Full-body avatars with approximately natural motion characteristics are used to improve collaboration in terms of co-presence and embodiment. Through a calibration process, scaled avatars based on body measurements can be generated by users from within the VR application. For motion tracking, only the tracking capabilities of the VR devices used (head mounted display and hand controllers) are required, in order to achieve a low initialization effort for usage of the application. We demonstrate a simple, yet effective method for measuring the human body which requires these VR devices only. Tracking only the user's head and hands, we require inverse kinematics (IK) for avatar motion reconstruction. On the other hand, this requires a calibrated avatar, otherwise body postures and gestures will be misrepresented. In the first step of the demo, two users can create their calibrated avatar at the same time and then carry out a collaborative CAD review in the second step.
Author(s)
Dixken, Manuel
Diers, Daniel  
Wingert, Bejamin
Hatzipanayioti, Adamantini
Mohler, Betty J.
Riedel, Oliver  
Bues, Matthias  
Mainwork
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019. Proceedings  
Project(s)
CoAvatar
Funder
Fraunhofer-Gesellschaft FhG
Conference
Conference on Virtual Reality and 3D User Interfaces (VR) 2019  
DOI
10.1109/VR.2019.8797884
Language
English
Fraunhofer-Institut für Arbeitswirtschaft und Organisation IAO  
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