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2015
Conference Paper
Title

Delta global illumination for mixed reality

Abstract
The focus point in Mixed Reality applications is the merging of objects from different realities into a new, visibly homogeneous scene. To achieve this, next to a spatial registration, a plausible illumination of the objects is required. While shadows and direct illumination can deliver a realistic look to the objects, adding indirect interaction of illumination will result in a seamless integration of objects, to appear as part of the scene instead of glued-on patches. Mixed Relality systems find appliance in entertainment areas like movies and games, as well as prototype presentations or visualization of planned or damaged constructions. We propose an algorithm based on Voxel Cone Tracing to provide Global Illumination for Mixed Reality that enables diffuse as well as specular lighting and easy to compute soft-shadows.
Author(s)
Thöner, Maik
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Kuijper, Arjan  orcid-logo
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Virtual, augmented and mixed reality. 7th international conference, VAMR 2015  
Conference
International Conference on Virtual, Augmented and Mixed Reality (VAMR) 2015  
International Conference on Human-Computer Interaction (HCI International) 2015  
DOI
10.1007/978-3-319-21067-4_13
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Augmented reality (AR)

  • global illumination

  • mixed realities

  • voxel cone tracing

  • Realtime Rendering

  • Business Field: Digital society

  • Research Line: Human computer interaction (HCI)

  • Research Line: Computer graphics (CG)

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