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  4. Experimental approach to affective interaction in games
 
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2006
Conference Paper
Title

Experimental approach to affective interaction in games

Abstract
Current findings suggest that human-computer interaction following the basics human-human interaction, in which emotions play a critical role. We performed a set of consecutive experiments in a laboratory environment for identification, recognition, visualization and interactive computing of affective states within a gaming application framework. To start our research and to get a data base we analyzed more than 90 test hours of user tests using rating-scales and physiological measurements. As results we provide (1) a mini-game with extra features for the induction and obtaining of affective stats, (2) integrated data mining methods with recognition rates up to 70 percent, (3) different kind of visual representation of recognized emotions, and (4) an architecture for control of an affective game.
Author(s)
Diener, Holger  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Oertel, K.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Technologies for E-Learning and Digital Entertainment  
Conference
International Conference on E-Learning and Games (Edutainment) 2006  
DOI
10.1007/11736639_62
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • affective computing

  • emotion recognition

  • computer games

  • Human-computer interaction (HCI)

  • physiological measurement

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