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  4. Storylining suspense: An authoring environment for structuring non-linear interactive narratives
 
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2003
Conference Paper
Title

Storylining suspense: An authoring environment for structuring non-linear interactive narratives

Abstract
We describe an approach to a new authoring method for interactive storytelling. After positioning digital storytelling in a theoretical context to literature, we consider the author's view of the tools to be used and introduce a coherent environment that does not restrict the creative process and lets the author feel comfortable, leading him to create well-narrated, interactive non-linear stories. We describe the implementation of the story engine authoring module, which is followed by a project description.
Author(s)
Schneider, O.
Braun, N.
Habinger, G.
Mainwork
WSCG 2003, International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. Proceedings. Part 3  
Conference
International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG)  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • authoring

  • interactive storytelling

  • human computer interaction

  • computer game

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