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  4. Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing
 
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2022
Conference Paper
Title

Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing

Abstract
Callout annotations are crucial elements in information-rich virtual environments such as Serious Games. However, their arrangement within the view management is challenging and can lead to occlusions of the annotated objects or overall visual clutter, also depending on the user’s perspective and
position in the virtual scene (e.g., in the medium of a Virtual Reality). Such issues can impair the overall quality of experience for users. In this paper, we introduce 20 design criteria for defining callout arrangements in interactive 3D information-rich virtual environments. We investigate the use of two meta-heuristics (the grey wolf optimizer (GWO) and simulated annealing (SA)) for handling the arrangement challenges by incorporating a sub-set of our criteria. Based on the results of our study, we conclude that SA’s output was significantly preferred by our participants compared to two GWO versions, a heuristically altered SA, and
also a random solution.
Author(s)
Horst, Robin
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Jašica, Yannick
Hochschule RheinMain
Dörner, Ralf
Hochschule RheinMain
Mainwork
IEEE Games, Entertainment, Media Conference, GEM 2022  
Conference
Games, Entertainment, Media Conference 2022  
DOI
10.1109/GEM56474.2022.10017799
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Lead Topic: Digitized Work

  • Research Line: Computer graphics (CG)

  • Research Line: Human computer interaction (HCI)

  • Research Line: (Interactive) simulation (SIM)

  • Virtual reality (VR)

  • 3D Annotations

  • Game based training

  • 3D Game engines

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