• English
  • Deutsch
  • Log In
    Password Login
    Research Outputs
    Fundings & Projects
    Researchers
    Institutes
    Statistics
Repository logo
Fraunhofer-Gesellschaft
  1. Home
  2. Fraunhofer-Gesellschaft
  3. Konferenzschrift
  4. A Hardware Assisted LDI Building Algorithm with Application to Hybrid Volume Rendering
 
  • Details
  • Full
Options
2001
Conference Paper
Title

A Hardware Assisted LDI Building Algorithm with Application to Hybrid Volume Rendering

Abstract
This paper proposes a new hardware-assisted LDI Building algorithm with application to hybrid volume rendering. It works by creating Layered Depth Image (LDI) using OpenGL. Together with LDI, the scene can be rendered by intermixing segmented volume data and stored depth lists easily. The highlight of our algorithm is that it creates a z-sorting list simply by using depth and stencil buffer in OpenGL. We discussed the implementations, the performance, as well as the accurancy and the optimization of hybrid volume rendering. As z-sorting is the essential problem of visibility in computer graphics, our method is also useful to visibility decision for a large scale polygon environment and IBR-relative application.
Author(s)
Chen, W.
Cai, W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Firle, E.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Wang, M.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Peng, Q.
Mainwork
CAD/Graphics 2001. Proceedings of the Seventh International Conference on Computer Aided Design and Computer Graphics  
Conference
International Conference on Computer Aided Design and Computer Graphics (CAD/GRAPHICS) 2001  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • translucent polygon

  • layered depth image

  • z-sorting list

  • ray casting

  • hybrid volume rendering

  • Cookie settings
  • Imprint
  • Privacy policy
  • Api
  • Contact
© 2024