Rodigast, R.376821f3-e701-4902-8f4f-43ecf40dc05eR.376821f3-e701-4902-8f4f-43ecf40dc05eRodigastMunster, B. vanB. vanMunster2022-03-132022-03-132016https://publica.fraunhofer.de/handle/publica/397092The use of object-based three-dimensional sound reproduction offers extensive possibilities for individual high-quality sound reproduction. Audiences have come to expect this high spatial audio quality also in live and entertainment sector. As an intuitive tool with flexible interfaces to integrate external platforms and devices, a user-friendly set-up process and dynamic room simulation, the SpatialSound Wave system meets these needs.en621Object based (spatial) audio technologies for live and entertainment industriesconference paper