Hooft, Jeroen van derJeroen van derHooftAmirpour, HadiHadiAmirpourTorres Vega, MariaMariaTorres VegaSanchez de la Fuente, YagoYagoSanchez de la FuenteSchatz, RaimundRaimundSchatzSchierl, ThomasThomasSchierlTimmerer, ChristianChristianTimmerer2023-05-112023-05-112023https://publica.fraunhofer.de/handle/publica/44151410.1109/COMST.2023.32632522-s2.0-85153371204Video services are evolving from traditional two-dimensional video to virtual reality and holograms, which offer six degrees of freedom to users, enabling them to freely move around in a scene and change focus as desired. However, this increase in freedom translates into stringent requirements in terms of ultra-high bandwidth (in the order of Gigabits per second) and minimal latency (in the order of milliseconds). To realize such immersive services, the network transport, as well as the video representation and encoding, have to be fundamentally enhanced. The purpose of this tutorial article is to provide an elaborate introduction to the creation, streaming, and evaluation of immersive video. Moreover, it aims to provide lessons learned and to point at promising research paths to enable truly interactive immersive video applications toward holography.en3DoF6DoFCamerasend-to-end systemsholographyImmersive video deliverylight fieldsmeshesomnidirectional videoPoint cloud compressionpoint cloudsStreaming mediaThree-dimensional displaysTutorialsVirtual environmentsVisualizationvolumetric videoA Tutorial on Immersive Video Delivery: From Omnidirectional Video to Holographyjournal article