Muñoz-Avila, HectorHectorMuñoz-AvilaBauckhage, ChristianChristianBauckhageBida, MichalMichalBidaCongdon, Clare BatesClare BatesCongdonKendall, GrahamGrahamKendall2022-03-132022-03-132013https://publica.fraunhofer.de/handle/publica/39335510.4230/DFU.Vol6.12191.33The incorporation of learning into commercial games can enrich the player experience, but may concern developers in terms of issues such as losing control of their game world. We explore a number of applied research and some fielded applications that point to the tremendous possibilities of machine learning research including game genres such as real-time strategy games, flight simulation games, car and motorcycle racing games, board games such as Go, an even traditional game-theoretic problems such as the prisoners dilemma. A common trait of these works is the potential of machine learning to reduce the burden of game developers. However a number of challenges exists that hinder the use of machine learning more broadly. We discuss some of these challenges while at the same time exploring opportunities for a wide use of machine learning in games.en005006629Learning and game AIconference paper