Müller-Wittig, Wolfgang K.Wolfgang K.Müller-WittigVoss, GerritGerritVoss2022-03-102022-03-102007https://publica.fraunhofer.de/handle/publica/354533Current scenegraph systems, especially systems used to build general purpose virtual reality systems, are trailing game engines and similar specialized systems in terms of the adaption of new renderingmethods like the different real-time shadow algorithms. This paper analysis the fundamental OpenGL state abstraction layers present in current scenegraph systems with respect to their influence on the adaption of new and complex rendering algorithms.enRealtime Renderingscene graphOpenSG006Challenges for modern scene-graph systemsconference paper