CC BY 4.0Horst, RobinRobinHorstSchmitt, MarcelMarcelSchmittLeipe, AndreasAndreasLeipeNaraghi-Taghi-Off, RamtinRamtinNaraghi-Taghi-OffDörner, RalfRalfDörner2023-03-142023-03-142022https://publica.fraunhofer.de/handle/publica/437664https://doi.org/10.24406/publica-104210.2312/egve.2022129110.24406/publica-1042The creation of content for educational Virtual Reality (VR) environments is still challenging – particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown motivational benefits in different fields, however, it remains unclear if and how it can be applied to VR authoring. In this paper, we investigate the use of established lightweight gamification mechanics within a VR authoring tool and conclude (based on user study) that our gamification improved the software quality by pragmatic qualities.enLead Topic: Digitized WorkLead Topic: Visual Computing as a ServiceResearch Line: Computer graphics (CG)Research Line: Human computer interaction (HCI)Authoring tools3D Game enginesHuman-computer interaction (HCI)Virtual reality (VR)Towards the Gamification of VR Authoring Environmentsconference paper