Jung, Y.Y.JungKnöpfle, C.C.Knöpfle2022-03-102022-03-102005https://publica.fraunhofer.de/handle/publica/34785010.1007/11590323_27We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hard-ware accelerated shaders, which deliver high visual accuracy. Furthermore we present our first attempt for interactive hair styling.envirtual and augmented reality (VR/AR)RealismRealtime Renderingrealtime simulationvirtual characterhair simulation006400Styling and real-time simulation of human hairconference paper