Weinmann, F.F.Weinmann2022-03-122022-03-122012https://publica.fraunhofer.de/handle/publica/37817210.1109/APS.2012.6349081Non-Uniform Rational B-Splines (NURBS) are a very efficient way of representing arbitrary curved surfaces. However, this type of surface representation is based on a complex mathematical formulation, which requires a very efficient implementation when using NURBS for accurate electromagnetic simulations. This paper studies the performance of different iterative ray-NURBS intersection algorithms in the framework of a Shooting-and-Bouncing-Rays (SBR) algorithm.en621Comparison of intersection algorithms for SBR ray tracing on NURBSconference paper