Dittmar, C.C.DittmarGrollmisch, S.S.GrollmischGatzsche, G.G.Gatzsche2022-03-112022-03-112009https://publica.fraunhofer.de/handle/publica/36428410.1109/ICEGIC.2009.5293599Popular music video games are mostly examples of the rhythm game genre. They rarely respect the creative component of actually playing music. In this publication, a novel improvisation game-play element is introduced to account for the creativity. An evaluation is conducted to assess, whether improvising music as a game-play element in music games can increase the entertainment factor. Therefore, prototypes of two improvisation-based music games are implemented and compared to a simple rhythm game with regard to the entertainment factor. The evaluation shows that the entertainment factor can be significantly increased by an additional improvisation part in rhythm games. A purely improvisational game instead does not significantly improve the entertainment factor compared to a purely rhythm-based video game.en621Concept, implementation and evaluation of an improvisation based music video gameconference paper