Krispel, UlrichUlrichKrispelSchinko, ChristophChristophSchinkoUllrich, TorstenTorstenUllrich2022-03-052022-03-052015https://publica.fraunhofer.de/handle/publica/24363610.3390/rs71012763In the context of computer-aided design, computer graphics and geometry processing, the idea of generative modeling is to allow the generation of highly complex objects based on a set of formal construction rules. Using these construction rules, a shape is described by a sequence of processing steps, rather than just by the result of all applied operations: shape design becomes rule design. Due to its very general nature, this approach can be applied to any domain and to any shape representation that provides a set of generating functions. The aim of this survey is to give an overview of the concepts and techniques of procedural and generative modeling, as well as their applications with a special focus on archeology and architecture.enBusiness Field: Virtual engineeringResearch Area: Computer graphics (CG)generative 3D modelsgenerative modelinggeneric shapeprocedural modelingA survey of algorithmic shapesjournal article