Mostajabodaveh, SeyedmortezaSeyedmortezaMostajabodavehDietrich, AndreasAndreasDietrichGierlinger, ThomasThomasGierlingerMichel, FrankFrankMichelStork, AndréAndréStork2022-03-132022-03-132017https://publica.fraunhofer.de/handle/publica/39607710.5220/0006136402580265In many scientific and engineering areas, CAD models are constructed by combining simple primitives using Boolean set operations. Rendering such a dataset usually requires a preprocess, where the surface of the CAD model is approximated by an often highly complex triangle mesh. Real-time ray tracing provides an alternative to triangle rasterization as it allows for the direct visualization of (higher-order) solid and planar primitives without having to triangulate them. Additionally, Boolean compositing operations can be performed implicitly per ray, primitives have low storage requirements, and curved surfaces appear pixel-accurate. In this paper we demonstrate these properties using massive real-world CAD models.enRealtime Renderingimage-based renderingray tracingConstructive Solid Geometry (CSG)Lead Topic: Digitized WorkResearch Line: Computer graphics (CG)CSG ray tracing revisited: Interactive rendering of massive models made of non-planar higher order primitivesconference paper