Göbel, StefanMüller, WolfgangUrban, BodoWiemeyer, Josef2022-03-122022-03-122012https://publica.fraunhofer.de/handle/publica/37796910.1007/978-3-642-33466-5The topics of the papers cover the fields of (game-based) training, teaching and learning, emerging learning and gaming technologies, authoring tools and mechanisms, and serious games for health. Further, two workshops were offered in the context of authoring tools for the creation of serious games and edutainment applications (StoryTec) and the selection of appropriate virtual environments for teaching and learning purposes (Vicero). Practical demonstrations of systems (e.g., tools or interactive installations) and applications (games, learning environments) - ranging from ideas and concepts (posters) to prototypes and commercially available products - were provided within the exhibition space throughout the three conference days. There were more than 30 exhibits altogether.engame based traininggame based learningserious gameedutainmentinteractive learning environmentteaching environmentgame developmentEducational software006E-Learning and games for training, education, health and sportsconference proceeding