Ackermann, H.-J.H.-J.AckermannHornung, C.C.Hornung2022-03-082022-03-081991https://publica.fraunhofer.de/handle/publica/319369This paper describes an algorithm for the Gouraud-shading of triangles and its realization in hardware. First, different realizations using span-shading hardware are discussed. Their drawbacks then lead to the design of a triangle-shader as an ASIC. This chip, together with a signal processor for the geometry computations, will provide an effective and low-cost graphics subsystem for the PC environment.enASIC-DesignFloating Print AcceleratorGourand ShadingGraphics Cardgraphics hardwarePC-Environmentperformance analysisSpan Shadingtriangle shadingtriangle shading ChipZ-buffering006The triangle shading engineconference paper