Kaczmarek, SandraSandraKaczmarekMichallk, AlexanderAlexanderMichallkAusterjost, MaximilianMaximilianAusterjostBesenfelder, ChristophChristophBesenfelder2022-03-052022-03-052018https://publica.fraunhofer.de/handle/publica/252475deGamificationeffizientes ManagementIndustrie 4.0augmented realityGamificationbook article