Surveying games with a combined model of immersion and flow
Detecting flow in games is key for successful adaptation processes. Until now, the method of choice to measure flow in games, is the usage of questionnaires. Because of the shortcomings of this method, the ultimate goal is, to establish an alternative measuring method through correlations of physiological sensor data. Beforehand the enhancement of the theoretical model of flow with the more fine-grained model of immersion is introduced. A unified flow/immersion model is proposed to allow a more detailed mapping of flow depth. In conclusion a way to evaluate the unified model is presented and a perspective towards preliminary test runs and future data recordings is given.