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  4. A unified GLTF/X3D extension to bring physically-based rendering to the Web
 
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2016
  • Konferenzbeitrag

Titel

A unified GLTF/X3D extension to bring physically-based rendering to the Web

Abstract
We present a unified material description and transmission format for real-Time, physically-based shading. Our format is general enough to be used consistently across multiple rendering systems and platforms, covering a wide range of applications from desktop to Web. Furthermore, our format's expressiveness allows to represent a wide variety of real-world materials. First, we define a common parameter set for physically-based shading in modern, real-Time 3D graphics systems. We then demonstrate its applicability for several types of materials on different rendering systems. Finally, we propose a transmission format, in the form of extensions for the glTF and X3D standards.
Author(s)
Sturm, T.
Sousa, M.
Thöner, M.
Limper, M.
Hauptwerk
Web3D 2016, 21st Annual International Conference on 3D Web Technology. Proceedings
Konferenz
International Conference on 3D Web Technology (Web3D) 2016
International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH) 2016
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DOI
10.1145/2945292.2945293
Language
Englisch
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