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  4. Immersive interaction paradigms for controlling virtual worlds by customer devices exemplified in a virtual planetarium
 
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2015
Conference Paper
Titel

Immersive interaction paradigms for controlling virtual worlds by customer devices exemplified in a virtual planetarium

Abstract
This work provides an insight into the basics of 3D applications in conjunction with various customer devices. In this case, the application is a 3D planetarium of our solar system for a museum. The aim is to create a concept for intuitive and immersive navigation through the virtual planetarium using inexpensive Customer Devices. Visitors should be able to move freely and easily in the solar system. Here, the visitor should be able to focus on the simulation and not quickly lose interest in the complex control application. For this similar approaches and previous research are examined and a new approach is described. As low-cost customer devices, the controller of the Nintendo Wii (Wiimote) and current smartphones are considered in this work. A detailed analysis of these devices is an integral part of this work. Based on the selected devices, there are various possibilities for interaction and resulting interaction concepts. For each device, a concept will be developed to meet the identified needs.
Author(s)
Schaller, Andreas
TU Darmstadt
Biedenkapp, Tim
TU Darmstadt
Keil, Jens
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Fellner, Dieter W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Kuijper, Arjan
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Hauptwerk
Universal access in human-computer interaction. 9th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2015
Konferenz
International Conference on Universal Access in Human-Computer Interaction (UAHCI) 2015
International Conference on Human-Computer Interaction (HCI International) 2015
Thumbnail Image
DOI
10.1007/978-3-319-20687-5_8
Language
English
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Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Tags
  • Business Field: Digit...

  • Research Line: Comput...

  • Research Line- Human ...

  • visualization

  • Virtual World

  • interaction devices

  • 3D Interaction

  • graphical interaction...

  • Human-computer intera...

  • interaction design

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