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  4. Multi-kernel ray traversal for graphics processing units
 
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2015
Conference Paper
Titel

Multi-kernel ray traversal for graphics processing units

Abstract
Ray tracing is a very popular family of algorithms that are used to compute images with high visual quality. One of its core challenges is designing an efficient mapping of ray traversal computations to massively parallel hardware architectures like modern algorithms graphics processing units (GPUs). In this paper we investigate the performance of state-of-the-art ray traversal algorithms on GPUs and discuss their potentials and limitations. Based on this analysis, a novel ray traversal scheme called batch tracing is proposed. It subdivides the task into multiple kernels, each of which is designed for efficient parallel execution. Our algorithm achieves comparable performance to current approaches and represents a promising direction for future research.
Author(s)
Schiffer, Thomas
TU Graz CGV
Fellner, Dieter W.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Hauptwerk
Computer vision, imaging and computer graphics - theory and applications. International joint conference, VISIGRAPP 2014
Konferenz
International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) 2014
Thumbnail Image
DOI
10.1007/978-3-319-25117-2_6
Language
English
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Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Tags
  • Forschungsgruppe Sema...

  • ray tracing

  • graphics processing u...

  • Business Field: Digit...

  • Research Line: Comput...

  • Research Line: Modeli...

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