Constructive roofs from solid building primitives
The creation of building models has high importance, due to the demand for detailed buildings in virtual worlds, games, movies and geo information systems. Due to the high complexity of such models, especially in the urban context, their creation is often very demanding in resources. Procedural methods have been introduced to lessen these costs, and allow to specify a building (or a class of buildings) by a higher level approach, and leave the geometry generation to the system. While these systems allow to specify buildings in immense detail, roofs still pose a problem. Fully automatic roof generation algorithms might not yield desired results (especially for reconstruction purposes), and complete manual specification can get very tedious due to complex geometric configurations. We present a new method for an abstract building specification, that allows to specify complex buildings from simpler parts with an emphasis on assisting the blending of roofs.
Fellner, Dieter W.