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2010
Titel
The factory of emotions - simulating production and logistics in virtual worlds
Abstract
The benefits offered by production simulation in optimizing processes are significant. Unfortunately, it also involves a significant amount of knowledge and costs. This article explores a new approach to production simulation trying to find a way to lessen the barriers that prevent especially SMEs from using simulation. Open technology from the gaming industry helped to create a new type of production simulation, integrating the experience of a large user group interacting in the same model. Based on these technologies, such as 3D internet platforms, it is possible to address very demanding requirements. To get familiar with the characteristics of this technology, Fraunhofer IPA has created a production scenario based on the virtual world "Second Life" with two main goals: Firstly, to give the general public an understanding of production as an innovative work environment and , secondly, to create the general foundation for the simulation of production and logistic issues.