Highlight shading. Lighting and shading in a PHIGS plus/PEX - environment
Todays graphics standard for the rendering of scenes with illumination and reflection is defined by PHIGS+. PEX is a proposal to integrate that functionality into the window environment of X. This paper first describes the lighting and shading models of PHIGS+/PEX. Then a comparison of the different shading methods follows. At last, a new shading method, the Highlight Shading, is developed. The Highlight Shading combines both speed and image quality and therefore is an attractive alternative to existing shading algorithms.