Rigorous approach for unifying wave optics and state of the art rendering techniques
With the capabilities of diffractive optics there is a rising demand for determining the light interaction of diffractive elements with arbitrary illumination and scenery. Since the structured surfaces' scale lies within the visible wavelengths and below, the light's interaction cannot be simulated with state of the art geometric optic rendering approaches. This paper presents a new model for the inclusion of wave-optical effects into Monte Carlo path rendering concepts. The derived method allows the coupling of a rigorous full-field approach with the concept of backward ray propagation through complex scenes. Therefore, the rendering of arbitrarily structured periodic optical components is now possible for complex sceneries for design, verification and testing purposes. The method's performance is demonstrated by comparing rendering results of complex sceneries including CDs with corresponding photographs.