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  4. Procedural architecture using deformation-aware split grammars
 
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2014
Journal Article
Titel

Procedural architecture using deformation-aware split grammars

Abstract
With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large-scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modelled assets, and rules apply only to planar surface parts. We present an extension to split grammar systems that allow the creation of curved architecture through integration of free-form deformations at any level in a grammar. Further split rules can then proceed in two different ways. They can either adapt to these deformations so that repetitions can adjust to more or less space, while maintaining length constraints, or they can split the deformed geometry with straight planes to introduce straight structures on deformed geometry.
Author(s)
Zmugg, René
TU Graz CGV
Thaller, Wolfgang
TU Graz CGV
Krispel, Ulrich
TU Darmstadt GRIS
Edelsbrunner, Johannes
TU Graz CGV
Havemann, Sven
TU Graz CGV
Fellner, Dieter W.
Fraunhofer-Institut fĂ¼r Graphische Datenverarbeitung IGD
Zeitschrift
The Visual Computer
Thumbnail Image
DOI
10.1007/s00371-013-0912-3
Language
English
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Fraunhofer-Institut fĂ¼r Graphische Datenverarbeitung IGD
Tags
  • architectural models

  • shape grammars

  • freeform deformation ...

  • Forschungsgruppe Sema...

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