Now showing 1 - 3 of 3
  • Publication
    Pervasive games: Bringing computer entertainment back to the real world
    ( 2005)
    Magerkurth, C.
    ;
    Cheok, A.D.
    ;
    Mandryk, R.L.
    ;
    Nilsen, T.
  • Publication
    Designing smart artifacts for smart environments
    ( 2005)
    Streitz, N.A.
    ;
    Röcker, C.
    ;
    Prante, T.
    ;
    Alphen, D. van
    ;
    Stenzel, R.
    ;
    Magerkurth, C.
    Smart artifacts promise to enhance the relationships among participants in distributed working groups, maintaining personal mobility while offering opportunities for the collaboration, informal communication, and social awareness that contribute to the synergy and cohesiveness inherent in collocated teams.
  • Publication
    Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology
    ( 2004)
    Magerkurth, C.
    ;
    Engelke, T.
    ;
    Memisoglu, M.
    In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modeled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.