Now showing 1 - 6 of 6
  • Publication
    Designing smart artifacts for smart environments
    ( 2005)
    Streitz, N.A.
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    Röcker, C.
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    Prante, T.
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    Alphen, D. van
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    Stenzel, R.
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    Magerkurth, C.
    Smart artifacts promise to enhance the relationships among participants in distributed working groups, maintaining personal mobility while offering opportunities for the collaboration, informal communication, and social awareness that contribute to the synergy and cohesiveness inherent in collocated teams.
  • Publication
    From human-computer interaction to human-artefact interaction: Interaction design for smart environments
    ( 2005)
    Streitz, N.A.
    The introduction of computer technology caused a shift away from real objects as sources of information towards desktop computers as the interfaces to information now (re)presented in a digital for-mat. In this paper, I will argue for returning to the real world as the starting point for designing information and communication environments. Our approach is to design environments that exploit the affordances of real world objects and at the same time use the potential of computer-based support. Thus, we move from human-computer interaction to human-artefact interaction. Combining the best of both worlds requires an integration of real and virtual worlds resulting in hybrid worlds. The approach will be demonstrated by sample prototypes we have built as, e.g., the Roomware (R) components and smart artefacts that were developed in the project "Ambient Agoras: Dynamic Information Clouds in a Hybrid World" which was part of the EU-ftinded proactive initiative "The Disappearing Computer"(DC).
  • Publication
    Roomware. Computers disappear and interaction evolves
    ( 2004)
    Prante, T.
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    Streitz, N.A.
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    Tandler, P.
    When engaging in brainstorming, strategic planning, and decision making, many people still use traditional media such as felt pens on whiteboards. Apparently, interacting with real physical objects feels easier than operating and interacting with computer monitors in these situations. Unfortunately, the information generated during such meetings cannot be captured immediately for digital postprocessing and can easily be lost altogether. Researchers at the Fraunhofer Integrated Publication and Information Systems Institute in Darmstadt seek to design environments that combine the affordances of real objects with computer-based support's potential in the virtual world. This combination generates hybrid worlds that have significant consequences for the design of human-computer interaction.
  • Publication
    Interaction design for the disappearing computer
    ( 2003)
    Streitz, N.A.
    This invited talk starts out with a review of the previously developed Roomware(R) concept and sample prototypes as an approach for designing new forms of interaction and collaboration in future work environments. This is followed by presenting the EU-funded proactive initiative "The Disappearing Computer" (DC), a cluster of 17 related projects designing new people-friendly environments in which the "computer-as-we-know-it" has no role. Finally, a specific example of the DC-initiative is presented, the project "Ambient Agoras: Dynamic Information Clouds in a Hybrid World". It aims at transforming places into social marketplaces ('agoras') of ideas and information, providing situated services and feeling of the place ('genius loci') by creating new social architectural spaces. This is achieved by developing combinations of ambient displays and mobile devices that require and provide new forms of natural and intuitive interaction.
  • Publication
    Passage: Physical Transportation of Digital Information in Cooperative Buildings
    ( 1999)
    Konomi, S.
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    Müller-Tomfelde, C.
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    Streitz, N.A.