Now showing 1 - 10 of 58
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From human-computer interaction to human-environment interaction

2007 , Streitz, N.A.

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From human-computer interaction to human-artefact interaction: Interaction design for smart environments

2005 , Streitz, N.A.

The introduction of computer technology caused a shift away from real objects as sources of information towards desktop computers as the interfaces to information now (re)presented in a digital for-mat. In this paper, I will argue for returning to the real world as the starting point for designing information and communication environments. Our approach is to design environments that exploit the affordances of real world objects and at the same time use the potential of computer-based support. Thus, we move from human-computer interaction to human-artefact interaction. Combining the best of both worlds requires an integration of real and virtual worlds resulting in hybrid worlds. The approach will be demonstrated by sample prototypes we have built as, e.g., the Roomware (R) components and smart artefacts that were developed in the project "Ambient Agoras: Dynamic Information Clouds in a Hybrid World" which was part of the EU-ftinded proactive initiative "The Disappearing Computer"(DC).

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Building disappearing computers

2005 , Russell, D.M. , Streitz, N.A. , Winograd, T.

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Roomware. Computers disappear and interaction evolves

2004 , Prante, T. , Streitz, N.A. , Tandler, P.

When engaging in brainstorming, strategic planning, and decision making, many people still use traditional media such as felt pens on whiteboards. Apparently, interacting with real physical objects feels easier than operating and interacting with computer monitors in these situations. Unfortunately, the information generated during such meetings cannot be captured immediately for digital postprocessing and can easily be lost altogether. Researchers at the Fraunhofer Integrated Publication and Information Systems Institute in Darmstadt seek to design environments that combine the affordances of real objects with computer-based support's potential in the virtual world. This combination generates hybrid worlds that have significant consequences for the design of human-computer interaction.

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From information design to experience design

2005 , Streitz, N.A. , Magerkurth, C. , Prante, T. , Röcker, C.

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Kooperative Gebäude und der "Disappearing Computer"

2005 , Streitz, N.A.

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Towards the next generation of tabletop gaming experiences

2004 , Magerkurth, C. , Memisoglu, M. , Engelke, T. , Streitz, N.A.

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Designing smart artifacts for smart environments

2005 , Streitz, N.A. , Röcker, C. , Prante, T. , Alphen, D. van , Stenzel, R. , Magerkurth, C.

Smart artifacts promise to enhance the relationships among participants in distributed working groups, maintaining personal mobility while offering opportunities for the collaboration, informal communication, and social awareness that contribute to the synergy and cohesiveness inherent in collocated teams.

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Smarte Arbeitsumgebungen zur Unterstützung verteilter sozialer Prozesse

2005 , Streitz, N.A. , Prante, T. , Röcker, C. , Alphen, D. van , Stenzel, R.

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Kooperative Gebäude für die Arbeitswelten der Zukunft

2004 , Streitz, N.A.