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3D-Morphing and its application to virtual reality

: Astheimer, Peter; Knöpfle, Christian

Göbel, M. ; European Association for Computer Graphics -EUROGRAPHICS-; Czech Technical University, Prag:
Virtual environments and scientific visualization '96 : Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19-20, 1996 and in Prague, Czech Republic, April 23-25, 1996
Wien: Springer, 1996 (Springer computer science)
ISBN: 3-211-82886-9
Eurographics Workshop on Virtual Environments <3, 1996, Monte Carlo>
Eurographics Workshop on Visualization in Scientific Computing <7, 1996, Prag>
Conference Paper
Fraunhofer IGD ()
Level of detail; morphing; OpenGL; virtual reality (VR); visualization

3D-morphing is a powerful tool to either animate static VR scenarios (e.g. special effects or for artificial life scenarios) or to provide smooth transitions between different levels-of-detail of an object. When objects have multimodal attributes, e.g. in the visual or haptic domain, these attributes will also have to be considered for morphing in future.