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Communicate, critique and co-create (CCC) future technologies through design fictions in VR environment

: Pillai, A.G.; Ahmadpour, N.; Yoo, S.; Kocaballi, A.B.; Pedell, S.; Sermuga Pandian, V.P.; Suleri, S.


Wakkary, R. ; Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
DIS 2020. Companion Publication of the 2020 ACM Designing Interactive Systems Conference : July 6-10, 2020, Eindhoven, Netherlands
New York: ACM, 2020
ISBN: 978-1-4503-7987-8
Conference on Designing Interactive Systems (DIS) <2020, Online>
Conference Paper
Fraunhofer FIT ()

Design fiction enables HCI and design researchers to co-create, explore and speculate the future. It is growing in popularity given the growing complexities of emerging HCI systems and innovations. Diegetic props (like sound, videos, images) are sometimes used in design fiction to blur the lines between imagination and reality. These props enable the designers to be empathetic, feel present in the fiction as they investigate the complexity of technologies explored within the fiction, critique these technologies and think about their consequences. With a higher level of immersion and sense of embodiment, Virtual Reality (VR) can be a powerful tool for mediating and creating design fiction. However, there are few examples of VR as platform for design fiction. This workshop aims to investigate new opportunities for communicating, critiquing and co-creating design fiction narratives in immersive VR environments.