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Immersive interaction paradigms for controlling virtual worlds by customer devices exemplified in a virtual planetarium

: Schaller, Andreas; Biedenkapp, Tim; Keil, Jens; Fellner, Dieter W.; Kuijper, Arjan


Universal access in human-computer interaction. 9th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2015 : Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015. Los Angeles, CA, USA, August 2-7, 2015; proceedings
Cham: Springer, 2015 (Lecture Notes in Computer Science 9178)
ISBN: 978-3-319-20686-8
ISBN: 978-3-319-20687-5
International Conference on Universal Access in Human-Computer Interaction (UAHCI) <9, 2015, Los Angeles/Calif.>
International Conference on Human-Computer Interaction (HCI International) <17, 2015, Los Angeles/Calif.>
Conference Paper
Fraunhofer IGD ()
Business Field: Digital society; Research Area: Computer graphics (CG); Research Area- Human computer interaction (HCI); visualization; Virtual World; interaction devices; 3D Interaction; graphical interaction technique; Human-computer interaction (HCI); interaction design

This work provides an insight into the basics of 3D applications in conjunction with various customer devices. In this case, the application is a 3D planetarium of our solar system for a museum. The aim is to create a concept for intuitive and immersive navigation through the virtual planetarium using inexpensive Customer Devices. Visitors should be able to move freely and easily in the solar system. Here, the visitor should be able to focus on the simulation and not quickly lose interest in the complex control application. For this similar approaches and previous research are examined and a new approach is described. As low-cost customer devices, the controller of the Nintendo Wii (Wiimote) and current smartphones are considered in this work. A detailed analysis of these devices is an integral part of this work. Based on the selected devices, there are various possibilities for interaction and resulting interaction concepts. For each device, a concept will be developed to meet the identified needs.