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Science and technology roadmapping: Ambient intelligence in everyday life (Aml@Life)

JRC/IPTS - ESTO Study
 
: Friedewald, M.; Costa, O. da
: Fraunhofer-Institut für Systemtechnik und Innovationsforschung -ISI-, Karlsruhe; European Commission, Joint Research Centre -JRC-, Institute for Prospective Technological Studies -IPTS-, Sevilla

:
Volltext urn:nbn:de:0011-n-189343 (1.1 MByte PDF)
MD5 Fingerprint: e8fd48ffbd7a56ddb21071fd8e886c2b
Erstellt am: 23.05.2007


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Karlsruhe: ISI, 2003, 197 S.
 
Englisch
Buch, Elektronische Publikation
Fraunhofer ISI ()

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Contents S.2-6
1 Introduction to Ambient Intelligence S.7-10
- 1.1 The Vision of AmI S.7-10
- 1.1.1 The technological dimension S.8-9
- 1.1.3 The policy dimension S.9-10
- 1.2 The Issue: Trusted and Universal Access to Ami@Life S.10
2 The IPTS/ESTO AmI@Life Roadmapping S.11-16
- 2.1 Introduction S.11
- 2.2 The Objective S.11
- 2.3 Presentation of S&T Roadmapping S.12
- 2.4 Function Oriented Approach S.12-13
- 2.5 Methodology S.13-16
- 2.5.1 Application Areas S.14
- 2.5.2 Key Functions S.14-15
- 2.5.3 Key Technologies S.15
- 2.5.4 Time S.15-16
3 Application areas for Ambient Intelligence in Everyday Life S.17-85
- 3.1 Housing S.17-28
- 3.1.1 Introduction S.17-19
- 3.1.2 Home Automation S.20-21
- 3.1.3 Communication S.21-23
- 3.1.4 Rest, Relaxation, and Entertainment S.23-25
- 3.1.5 Work and Learning S.25-27
- 3.1.6 Acceptance Factors S.27-28
- 3.2 Mobility and Transport S.28-39
- 3.2.1 Introduction S.28-30
- 3.2.2 Management of Multi-Modal Traffic Systems S.30-34
- 3.2.3 Navigation S.34-36
- 3.2.4 Safety S.36-38
- 3.2.5 Mobile Information and Entertainment S.38-39
- 3.3 Shopping and Commerce S.40-63
- 3.3.1 Introduction S.40
- 3.3.2 E-business and E-commerce S.40-48
- 3.3.3 Evolution of Retailing S.48-63
- 3.4 Education and Learning S.63-70
- 3.4.1 Introduction S.63-66
- 3.4.2 Formal Learning S.66-69
- 3.4.3 Non-Formal Learning S.69-70
- 3.5 Culture, Leisure and Entertainment S.70-77
- 3.5.1 Introduction S.70-71
- 3.5.2 Cultural Heritage S.71-73
- 3.5.3 Cultural Participation S.74-75
- 3.5.4 Media S.75
- 3.5.5 Entertainment S.76
- 3.5.6 Sport & Fitness S.77
- 3.5.7 Avatars S.77
- 3.6 Health S.78-85
- 3.6.1 Introduction S.78
- 3.6.2 Outline of the Application Area S.79-80
- 3.6.3 Prevention S.81-82
- 3.6.4 Cure S.82-83
- 3.6.5 Care S.84
- 3.6.6 Support S.84-85
4 Enabling Technologies for Ambient Intelligence Applications S.86-126
- 4.1 Networking and Communication S.86-88
- 4.2 Microsystems and Electronics S.89-95
- 4.2.1 Embedded Systems S.89-90
- 4.2.2 Microprocessors S.90-91
- 4.2.3 Memories S.91-95
- 4.2.4 New electronic materials S.95
- 4.3 Software S.95-104
- 4.3.1 Large-scale distributed systems S.95-96
- 4.3.2 GRID Computing S.96-97
- 4.3.3 Workflow management S.97-98
- 4.3.4 Embedded systems S.98-99
- 4.3.5 Lightweight Operating Systems S.99
- 4.3.6 New and open standards S.99-100
- 4.3.7 Advanced software engineering (robust development tools and platforms) S.100-101
- 4.3.8 Plug and play S.101-102
- 4.3.9 Self organising and repairing software S.102-103
- 4.3.10 Personalization S.103-104
- 4.4 Knowledge Management S.104-106
- 4.4.1 Semantic web S.104-105
- 4.4.2 Ontology S.105
- 4.4.3 Standards S.105
- 4.4.4 Advanced data warehousing, Knowledge Data Discovery S.105-106
- 4.5 Artificial Intelligence S.106-109
- 4.5.1 Definition of Artificial Intelligence S.106
- 4.5.2 Cognitive vision S.107
- 4.5.3 Speech recognition S.107
- 4.5.4 Learning & adaptive systems S.107-108
- 4.5.5 Context-sensitive & affective computing S.108
- 4.5.6 Artificial Intelligent Agent S.108
- 4.5.7 Perspective of Artificial Intelligence S.109
- 4.6 User Interfaces S.110-111
- 4.7 Displays S.111-112
- 4.8 Power Sources S.112-114
- 4.9 Trust & Security S.114-121
- 4.9.1 Privacy, anonymity protection S.114-115
- 4.9.2 Identity Management Systems S.115-116
- 4.9.3 Digital rights management S.116-117
- 4.9.4 Secure transactions & Payments S.117-120
- 4.9.5 Dependability S.120-121
- 4.10 Technology Roadmaps S.121-197
- 4.10.1 Technology Roadmap for Communication and Networking S.121-122
- 4.10.2 Technology Roadmap for Micro Systems and Electronics S.122-123
- 4.10.4 Technology Roadmap for Knowledge Management S.123-124
- 4.10.5 Technology Roadmap for Artificial Intelligence S.124-125
- 4.10.7 Technology Roadmap for Display Technology S.125-126
- 4.10.8 Technology Roadmap for Power Sources S.126
- 4.10.9 Technology Roadmap for Trust and Security Technologies S.126-197
5 Function Roadmaps S.127-140
- 5.1 Housing S.127-128
- 5.2 Mobility and Transport S.128-129
- 5.3 Shopping and Commerce S.129-130
- 5.4 Education and Learning S.130-131
- 5.5 Culture, Leisure, and Entertainment S.131-133
- 5.6 Health S.133-135
- 5.7 Function Roadmaps S.135-140
- 5.7.1 Function Roadmap for housing applications S.135-136
- 5.7.2 Function Roadmap for mobility and transport applications S.136-137
- 5.7.4 Function Roadmap for education and learning applications S.137-138
- 5.7.5 Function Roadmap for culture, leisure, and entertainment S.138-139
- 5.7.6 Function Roadmap for health applications S.140
6 Enabling and Constraining Factors S.141-156
- 6.1 Technical Factors S.141-149
- 6.1.1 Trust and Security S.141-149
- 6.1.3 User-Friendliness S.143-147
- 6.1.4 Relevance S.147-148
- 6.1.5 Other Important Factors S.148
- 6.1.6 Potential Breakthroughs S.148-149
- 6.2 Human Factors S.149-156
- 6.2.2 Political Factors S.149-156
- 6-2-3 Environmental Factors S.150-151
- 6.2.4 Social, Cultural and Demographic Factors S.151-152
- 6.2.5 Inclusion S.152-153
- 6.2.6 Socialisation S.153-156
7 Conclusions S.157-197
- 6 References S.159-197
- Annex A: Broad Technology Areas and Key Technologies S.170-173
- Annex B: Application Areas, Key Functions and Key Technologies S.173-195
- B.1 Housing S.173-176
- B.2 Mobility and Transport S.176-179
- B.3 Shopping and Commerce S.179-181
- B.4 Education and Learning S.181-189
- B.5 Culture, Leisure and Entertainment S.189-193
- B.6 Health S.193-195
- Annex C: Experts involved in the Roadmapping Process S.197