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Improving the AVANGO VR/AR framework

Lessons learned
: Kuck, R.; Wind, J.; Riege, K.; Bogen, M.

Fulltext urn:nbn:de:0011-n-828999 (256 KByte PDF)
MD5 Fingerprint: 20dd7726471d9936829c67d4dbc08d5b
Created on: 11.10.2008

Schumann, M. ; Gesellschaft für Informatik -GI-, Fachgruppe Virtuelle Realität und Augmented Reality:
Virtuelle und Erweiterte Realität : 5. Workshop der GI-Fachgruppe VR/AR, Magdeburg, 25.-26.09.2008
Aachen: Shaker, 2008 (Berichte aus der Informatik)
ISBN: 978-3-8322-7572-3
ISBN: 3-8322-7572-X
ISSN: 0945-0807
Workshop Virtuelle und Erweiterte Realität <5, 2008, Magdeburg>
Conference Paper, Electronic Publication
Fraunhofer IAIS ()
VR/AR framework; dependency graph; field mechanism

Our open source VR/AR framework AVANGO has been used in several of our R&D projects since 1996. We recently started the development of the next generation version called AVANGO NG as the development of external dependencies stalled. We present the design criteria for the vintage system and the new one, what lessons we learned from implementing and using the first version, and how that influenced our design decisions. We cover the internal system design as well as the user visible parts of the framework.