Fraunhofer-Gesellschaft

Publica

Hier finden Sie wissenschaftliche Publikationen aus den Fraunhofer-Instituten.
2011Believable virtual characters in human-computer dialogs
Jung, Yvonne; Kuijper, Arjan; Fellner, Dieter W.; Kipp, Michael; Miksatko, Jan; Gratch, Jonathan; Thalmann, Daniel
Conference Paper
2011Dynamic aspects of character rendering in the context of multimodal dialog systems
Jung, Yvonne
: Fellner, Dieter W. (Referent); Stricker, Didier (Referent)
Dissertation
2011Virtual coach reaches out to me: The V2me-project
Tantinger, Daniel; Braun, Andreas
Journal Article
2010Automatische 3D-Visualisierung für die Film- und Fernsehproduktion
Hedtke, Rolf; Schiffmann, Rolf; Jung, Yvonne; Jung, Christoph
Journal Article
2010Conceptual design scheme for virtual characters
Brunetti, Gino; Servidio, Rocco
Conference Paper
2010Emotional factors in face rendering
Jung, Yvonne; Wagner, Sebastian
Conference Paper
2010Storyboarding and pre-visualization with X3D
Jung, Yvonne; Wagner, Sebastian; Jung, Christoph; Behr, Johannes; Fellner, Dieter W.
Conference Paper
2008Animating and rendering virtual humans
Jung, Yvonne
Conference Paper
2008Building blocks for virtual learning environments
Jung, Yvonne
Conference Paper
2008Extending H-Anim and X3D for advanced animation control
Jung, Yvonne; Behr, Johannes
Conference Paper
2007Analyse und Implementierung emotionaler virtueller Charaktere in Digital Storytelling Systemen
Mehm, Florian
: Göbel, Stefan (Betreuer)
Thesis
2007An authoring framework for interactive narrative with virtual characters
Iurgel, I.
: Encarnacao, J.L. (Prüfer); Alexa, M. (Prüfer); Marcos, A. (Prüfer)
Dissertation
2007Employing personality-rich virtual persons - new tools required
Iurgel, Ido; Marcos, Adérito
Journal Article
2007Real time rendering and animation of virtual characters
Jung, Yvonne; Knöpfle, Christian
Journal Article
2006Automatisch generierte Laufmuster für virtuelle Charaktere
Ziezold, H.S.
: Knöpfle, C. (Prüfer)
Thesis
2006Engaging virtual agents
Iurgel, I.; Marcos, A.
Conference Paper
2006INSCAPE: Emotion expression and experience in an authoring environment
Zagalo, Nelson; Göbel, Stefan; Torres, Anna; Malkewitz, Rainer; Branco, Vasco
Conference Paper
2006The virtual human platform. Simplifying the use of virtual characters
Knöpfle, C.; Jung, Y.
Journal Article
2005Ähnlichkeitsmaße in Fallbasiertem Schliessen
Bornheimer, K.
: Iurgel, I. (Prüfer)
Bachelor Thesis
2005Ask and answer: An educational game where it pays to endear your capiricious virtual companion
Iurgel, I.; Ziegler, M.
Conference Paper
2005Beneficial dependencies: Design principles for narrative games
Iurgel, I.
Conference Paper
2005Concepts for employing natural language processing in narrative games
Iurgel, I.
Conference Paper
2005Styling and real-time simulation of human hair
Jung, Y.; Knöpfle, C.
Conference Paper
2005A virtual character for face to face interaction with children in e-learning
Foroughi, R.; Rieger, T.
Conference Paper
2004Adaptation of mesh morphing techniques for avatars used in web applications
Aizpurua, I.; Ortiz, A.; Oyarzun, D.; Arizkuren, I.; Andrés, A.C.; Posada, J.; Iurgel, I.
Conference Paper
2004Digital conversational storytelling elements for teaching mathematics in primary school
Spierling, U.; Müller, W.; Vogel, R.; Iurgel, I.
Conference Paper
2004Entwicklung einer Webanwendung für interaktive 3D Animationen von virtuellen Charakteren, basierend auf einem Client-Server-Modell unter Verwendung einer vorhandenen stationären Storytelling-Plattform
Linge, M.
: Iurgel, I. (Prüfer)
Thesis
2004From another point of view: Art-E-Fact
Iurgel, I.
Conference Paper
2003Experiencing art on the web with virtual companions
Iurgel, I.
Conference Paper
2003Narrative use of sign language by a virtual character for the hearing impaired
Rieger, T.; Braun, N.
Conference Paper, Journal Article
2003Virtual actors in interactivated storytelling
Iurgel, I.
Conference Paper
2002Autonomous and robust navigation for simulated humanoid characters in virtual environments
Fröhlich, T.; Kullmann, D.
Conference Paper