Fraunhofer-Gesellschaft

Publica

Hier finden Sie wissenschaftliche Publikationen aus den Fraunhofer-Instituten.
2017Realistic visualization of accessories within interactive simulation systems for garment prototyping
Knuth, Martin
: Fellner, Dieter W. (Referent); Bender, Jan (Referent)
Dissertation
2015Entwicklung und Evaluation eines echtzeitfähigen Streifenlichtscanners für schnelle und automatisierte 3D-Digitalisierung
Herb, Daniel
: Kuijper, Arjan (1. Gutachter); Tausch, Reimar (2. Gutachter)
Master Thesis
2015Screen space cone tracing for glossy reflections
Hermanns, Lukas
: Kuijper, Arjan (Supervisor); Franke, Tobias (Supervisor)
Bachelor Thesis
2014Robust real-time shadows for dynamic 3D scenes on the web
Eicke, Tim Nicolas; Jung, Yvonne; Kuijper, Arjan
Conference Paper
2013Delta global illumination for mixed reality
Thöner, Maik
: Kuijper, Arjan (1. Gutachter); Franke, Tobias (2. Gutachter)
Master Thesis
2013Near-field illumination for mixed reality with delta radiance fields
Franke, Tobias
Conference Paper
2013Progressive LoD-Verfahren zur Echtzeit-Darstellung und Übertragung Großer 3D-Modelle im Webbrowser am Beispiel "Terrain-Rendering"
Englert, Michael
: Jung, Yvonne (2.Gutachterin)
Master Thesis
2011Real-time rendering of dynamic area and volume lights using hierarchical irradiance volumes
Schwenk, Karsten
Conference Paper
2009Skill measurement through real-time 3D reconstruction and 3D pose estimation
Yoon, Sang Min; Malerczyk, Cornelius; Graf, Holger
Conference Paper
2007GPU-Rendering stückweise polynomialer Oberflächen
Burger, Michael
: Kalbe, Thomas (Betreuer); Zeilfelder, Frank (Betreuer)
Bachelor Thesis
2007Interaktive 3D-Visualisierung räumlicher Sensordaten
Deistung, Eik; Hellmich, Carsten
Conference Paper
2006Computer graphics applications in virtual engineering
Binotto, A.; Brunetti, G.; Gierlinger, T.; Pereira, C.E.; Santos, P.; Stork, A.
Conference Paper
2006Computer graphics applications in virtual engineering
Binotto, A.; Brunetti, G.; Pereira, C.E.; Santos, P.
Conference Paper
2006Enhancing real-time engineering based simulations with the general purpose of graphics hardware
Binotto, A.; Pereira, C.E.; Santos, P.; Gierlinger, T.
Conference Paper
2005Robuste Echtzeitschatten für komplexe, dynamische Szenen
Hempe, N.
: Behr, J. (Prüfer); Jung, Y. (Prüfer)
Thesis
2004Efficient and realistic shadow rendering using graphics hardware
Schaub, F.
: Nealen, A. (Prüfer); Alexa, M. (Prüfer)
Thesis
2003Development of a framework for resource-management in interactive VR-environments
Fassel, S.
: Roth, M. (Prüfer); Reiners, D. (Prüfer)
Thesis
2000Virtual Building Lifecycle - Giving Architects Access to the Future of Buildings by Visualizing Lifecycle Data
Linnert, C.; Encarnacao, L.M.; Stork, A.; Koch, V.
Conference Paper