Hier finden Sie wissenschaftliche Publikationen aus den Fraunhofer-Instituten.
2017On supporting Parkinson's disease patients: The i-prognosis personalized game suite design approach
Dias, Sofia B.; Konstantinidis, Evdokimos I.; Diniz, José A.; Bamidis, Panagiotis D.; Charisis, Vasilios S.; Hadjidimitriou, Stelios; Stadtschnitzer, Michael; Fagerberg, Peter; Ioakeimidis, Ioannis; Dimitropoulos, Kosmas; Grammalidis, Nikolaos; Hadjileontiadis, Leontios J.
Conference Paper
2016Predicting retention in sandbox games with tensor factorization-based representation learning
Sifa, Rafet; Srikanth, Sridev; Drachen, Anders; Ojeda, César; Bauckhage, Christian
Conference Paper
2012How players lose interest in playing a game: An empirical study based on distributions of total playing times
Bauckhage, Christian; Kersting, Kristian; Sifa, Rafet; Thurau, Christian; Drachen, Anders; Canossa, Alessandro
Conference Paper
2011An investigation of Bare-HandS-Interaction in traditional 3D game genres
Schlattmann, M.; Zheng, T.; Broekelschen, J.; Klein, R.
Journal Article
2006Enhancing business software through fun-of-use. A pattern-based approach
Graf, C.; Niebuhr, S.; Kohler, K.
2003Technologies for Interactive Digital Storytelling and Entertainment. TIDSE Conference 2003. Proceedings
: Göbel, S.; Braun, N.; Spierling, U.; Dechau, J.; Diener, H.
Conference Proceedings
2002Multirelational active learning for games
Pena Castillo, L.; Wrobel, S.
Conference Paper