Fraunhofer-Gesellschaft

Publica

Hier finden Sie wissenschaftliche Publikationen aus den Fraunhofer-Instituten.
2017Serious games as a means for holistically supporting Parkinson's Disease patients
Dias, Sofia B.; Konstantinidis, Evdokimos I.; Diniz, José A.; Bamidis, Panagiotis D.; Charisis, Vasilios S.; Hadjidimitriou, Stelios; Stadtschnitzer, Michael; Fagerberg, Peter; Ioakeimidis, Ioannis; Dimitropoulos, Kosmas; Grammalidis, Nikolaos; Hadjileontiadis, Leontios J.
Conference Paper
2008Kognitive Skripte in Lernadventures
Musielak, Marleen; Schmidt, Katharina
Conference Paper
2008Low delay streaming of computer graphics
Eisert, P.; Fechteler, P.
Conference Paper
2008Moderne Ausbildungskonzepte in der Brandabwehr
Deistung, Eik; Lukas, Uwe von; Sedlacek, Dirk
Journal Article
2007Computer im Kindergarten
Friederich, Annelie; Malo, Steffen
Report
2007Über Game Engines und praktische Schritte zur Umsetzung eines 3D-Computerspiels
Timm, Marcus
: Diener, Holger (Betreuer)
Term paper
2006A component based architecture for distributed, pervasive gaming applications
Magerkurth, C.; Engelke, T.; Grollman, D.
Conference Paper
2006Development of methods and concepts for the creation of a storytelling based 3D action role-playing game
Brusseaux, T.
: Göbel, S. (Prüfer)
Thesis
2006Entwicklung von Methoden und Konzepten für ein Storytelling basiertes 2D-Adventure
Konrad, R.
: Göbel, S. (Prüfer)
Thesis
2005Affective computer gaming: Empirical studies
Diener, H.; Oertel, K.
Conference Paper
2005EmoTetris for recognition of affective states
Oertel, K.; Schultz, R.; Blech, M.; Herbort, O.; Voskamp, J.; Urban, B.
Conference Paper
2004Augmenting the virtual domain with physical and social elements
Magerkurth, C.; Engelke, T.; Memisoglu, M.
Conference Paper
2004Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology
Magerkurth, C.; Engelke, T.; Memisoglu, M.
Journal Article
2003Storylining suspense: An authoring environment for structuring non-linear interactive narratives
Schneider, O.; Braun, N.; Habinger, G.
Conference Paper
2002Storyworld Creation: Authoring for Interactive Storytelling
Schneider, O.
Conference Paper
2002Symbolic Conversation Modeling Used as Abstract Part of the User Interface
Braun, N.
Conference Paper
2001A Component-Based Environment for Authoring Entertainment Applications
Grimm, P.; Dörner, R.
Conference Paper