Fraunhofer-Gesellschaft

Publica

Hier finden Sie wissenschaftliche Publikationen aus den Fraunhofer-Instituten.
2018Automated acquisition and real-time rendering of spatially varying optical material behavior
Ritz, Martin; Santos, Pedro; Fellner, Dieter W.
Conference Paper
2018Example-based synthesis of seamless texture variations and application to the acquisition of optical material-properties
Breitfelder, Simon
: Kuijper, Arjan (1. Gutachten); Ritz, Martin (2. Gutachten)
Master Thesis
2018Extension of the ABTF material acquisition and rendering process to CultArc3D image data
Demir, Ebru
: Altenbernd, Peter (Referent); Schütte, Alois (Korreferent); Ritz, Martin (Betreuer)
Bachelor Thesis
2016c-Space: Time-evolving 3D Models (4D) from Heterogeneous Distributed Video Sources
Ritz, Martin; Knuth, Martin; Domajnko, Matevz; Posniak, Oliver; Santos, Pedro; Fellner, Dieter W.
Conference Paper
2016Interactive screenspace stream-compaction fragment rendering of direct illumination from area lights
Koa, Ming Di; Johan, Henry; Sourin, Alexei
Conference Paper
2014Materialsysteme für das realistische Echtzeit-Rendering von Szenen in Anwesenheit von Flüssigkeitssimulationen und Image-Based Lighting
Puhl, Julian
: Kuijper, Arjan (1. Gutachter); Knuth, Martin (2. Gutachter)
Bachelor Thesis
2013Filtering noise in progressive stochastic ray tracing - Four optimizations to improve speed and robustness
Schwenk, Karsten; Behr, Johannes; Fellner, Dieter W.
Journal Article
2013Realistic realtime rendering of garment with transparency and ambient occlusion
Bauer, Fabian
: Knuth, Martin (Gutachter); Kuijper, Arjan (Gutachter)
Master Thesis
2013Spatial data structures for efficient visualization of massive 3D models on the web
Stein, Christian
: Kuijper, Arjan (1. Gutachter); Limper, Max (2. Gutachter)
Master Thesis
2012Effiziente Selbstschattierung in Szenen mit bildbasierter Beleuchtungsinformation und glänzenden Materialien
Altenhofen, Christian
: Kuijper, Arjan (Gutachter); Knuth, Martin (Gutachter)
Master Thesis
2012Precomputed radiance transfer as a variance reduction technique - a small case study
Schwenk, Karsten
Conference Paper
2011Real-time rendering of stack-based terrains
Löffler, Falko; Müller, Andreas; Schumann, Heidrun
Conference Paper
2007Über Game Engines und praktische Schritte zur Umsetzung eines 3D-Computerspiels
Timm, Marcus
: Diener, Holger (Betreuer)
Term paper
2004A client-server-scenegraph for the visualization of large and dynamic 3D scenes
Sahm, J.; Soetebier, I.
Conference Paper
2004Testmärkte in einer virtuellen Umgebung
Herder, J.; Jaensch, K.; Novotny, T.
Conference Paper