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Virtual Reality in endonasal surgery

 
: Hilbert, M.; Müller, W.K.

Morgan, K.S.:
Medicine Meets Virtual Reality. Global healthcare grid
Amsterdam: IOS Press, 1997 (Studies in health technology and informatics 39)
ISBN: 4-274-90121-1
ISBN: 90-5199-299-8
Medicine Meets Virtual Reality Conference (MMVR) <5, 1997, San Diego/Calif.>
Englisch
Konferenzbeitrag
Fraunhofer IGD ()
medicine; medicine simulator; sinus surgery simulation; surgical planning; virtual reality

Abstract
Virtual environments provide a new dimension of graphic simulation. The interaction between the human and the computer is now intuitive for the user. The use of virtual reality (VR) gives the user the feeling of participating ina (computer generated) scenario very much like reality. This feeling is an essential requirement for simulation of surgical interventions using digital data. Especially in the fields of sinus and skull-base surgery, computer assisted simulation could present a valuabel and effective alternative method for honing endoscopic skills. Traditionally, surgeons gain experience through anatomic preparation and education by more experienced colleagues. Landmarks like skull base, carotid arteria or optical nerve have to be identified intraoperatively in order to orientate in this critical region. Highly sensitive structures can be damaged most easily. The quality of surgical skills can be characterized as the sum of knowlegde, individual experience andmanual dexterity. It is conceivable that a surgeon's level of training and experience and manual dexterity. It is conceivable that a surgeon's level of training and experience could be significantly increased by use of VR. With this in mind, a VR-based simulator for procedures in sinus surgery will improve most of these parts. To provide the virtual environment, a realistic representation of the region of interest with all relevant anatomical structures is required. Based on data from tomographic imaging studies, a three-dimensional representation of the paranasal sinuses is semiautomaticallyreconstructed. Textures derived from endoscopic images are superimposed on thevirtual anatomic structures and provide better realism. Two main components ofthe VR interface can be distinguished: the 3-D interaction to guide the surgical instruments and the 2-D graphical user interface for visual feedback and control of the session. Moreover, the 3-D interaction has to be realized by means of Virtual Reality techniques providing a simulation of an endoscope Land an intuitive handling of other surgical instruments.

: http://publica.fraunhofer.de/dokumente/PX-40165.html