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Advances in bridging the gap: Using virtual reality to enhance productivity

: Bullinger, H.-J.; Landauer, J.

Göbel, M.; Lang, U.; Landauer, J.; Wapler, M.; Bullinger, H.-J.; Schraft, R.D. ; IEEE Computer Society; European Association for Computer Graphics -EUROGRAPHICS-; Fraunhofer-Institut für Arbeitswirtschaft und Organisation -IAO-, Stuttgart; Fraunhofer-Institut für Produktionstechnik und Automatisierung -IPA-, Stuttgart:
Virtual Environments. Conference and 4th Eurographics Workshop held simultaneously with IEEE YUFORIC Germany '98
S.l.: Eurographics, 1998 (Eurographics Workshop Proceedings Series)
ISSN: 1024-0861
Eurographics Workshop on Virtual Environments <4, 1998, Stuttgart>
Youth Forum in Computer Science and Engineering (YUFORIC) Germany <1998, Stuttgart>
Fraunhofer IAO ()

Virtual Reality (VR) technologies have been around for many years and have without doubt evolved from those early approaches with head-mounted displays (HMDs) with an extremely limited field of view and tracking devices with a resolution of tens of centimeters. Recent years have brought to us alternative output devices such as CAVE(tm)-like environments or stereoscopic wall projection and more precise input devices with optic tracking, for example. However, it is time to consider - and people from industry keep asking us this question - where there have been real breakthroughs in utilizing VR for serving people's needs - in particular in the industrial domain. This paper summarizes some examples for recent progress in this field and gives hints where VR technologies can be expected to be used profitably.